Monday, October 21, 2013

Tajic, Blade of the Legion

Today I'm going to take a look at one of my favorite new commanders. Tajic, has some very interesting abilities that makes building around him very much like putting together a puzzle. I want him to kill voltron style, but unlike most voltron commanders, he needs friends to help him deal damage. Also, he is indestructible, so let's take advantage of that too. Rather than build a full scale deck, I'm going to make groups of cards to pick from to include in your decks.



Step 1: Let's take advantage of that indestructibility by blowing everything else up. I think we want around 9-11 effects.
Akroma's Vengeance- This will also blow up your artifacts/enchantments so be careful, also cycling is useful if you dont need to blow anything up.
Austere Command- little versitile, I always seem to want to pick 3 though...
Devastation- quite brutal if you are a land destroying kind of player, not something I would play.
Elspeth Tirel- her -5 is perfect if for this commander.
Hour of Reckoning- If you go token heavy run this.
Jokulhaups - similar to devestation, but your artifacts wont survive either. 
Kirtar's Wrath- destroy all creatures, then put 2 into play to make battalion work? yes please!
Martial Coup- X is always 5 or more...
Myojin of Cleansing Fire- save for instant speed wrath, or just leave it as an indy battalion enabler.
Obliterate- Jokulhaups part 2.
Phyrexian Rebirth- wrath + get a dude. fair.
Planar Collapse- best turn 2 spell ever for slowing the game down...
Rout - possible instant speed is nice add on.
Scourglass- best if you are going to reccur it. awesome if you are using artifact dorks to enable battalion.
Soulscour- wish it said non artifact, non land, but this could be the 4th such spell in your devastation deck.
Wrath of God- classic is classic...
All damage dealing blowing up the world spells could be put here too.

Step 2, enable battalion.
There are a few ways to do this. We can make tokens, esp hasty tokens, that come out quick after a wrath. We could just play hasty dudes and hold them in hand till after a wrath. We could turn other objects into creatures to attack. We could play more indestructible guys. Each has advantages and disadvantages.

Tokens- Here we want tokens from non creature permanents. Ideally they will have haste, but we may need to give them haste via other means...
Assemble the Legion- works a turn after a wrath, or after an instant speed wrath.
Commander's Authority- so flavorful, but a bit slow. wont enable battalion on it's own for 3 turns.
Dragon Roost- works, but really expencive.
Elspeth Tirel- may have mentioned already, but this card works well for this deck. Only problem is spending a few turns gaining life...
Elspeth, Knight-Errant- Also makes dudes, though it will take 3 turns to enable battalion post wrath... her other 2 abilities aren't shabby either though.
Goblin Assault- Enables battalion 2 turns after a wrath.
Goblin Trenches - if only they had haste...

Luminarch Ascension- this card has to be answered, esp in this deck.
Midnight Haunting, Raise the Alarm, White Sun's Zenith- Wrath on your turn, if nothing happens eot for them play this attack with battalion. or do it all this turn with Thatcher Revolt
Mobilization- dont forget Tajic is a soldier...
Sacred Mesa- Sick mana dump.
 
Hasty dudes. The idea here is that you have 1 extra creature already in play or 2 haste guys in your hand after you wrath.
Anger- makes most of the token makers better. Also enables haste on your commander if he gets killed (still happens)
Urabrask the Hidden- extra effort, not letting opponents play blockers for an extra turn.
Firecat Blitz- makes tokens, but fits in with haste creatures better.
Heat Shimmer- makes the 2nd guy to attack enabling battalion.
Séance- works best in this section. play a creature, say ball lightning, attack, play him again next turn from your GY...
Archwing Dragon- returning to your hand to avoid your next wrath is pretty awesome, in fact there are a few creatures that do this... Glitterfang, Viashino Sandscout, Viashino Sandstalker
Aurelia, the Warleader- Dont think I really needed to mention her, did I?
Avalanche Riders, Goblin Ruinblaster- may as well deal with a problem land while we are at it right?
Ball Lightning- May be too hard to cast reliably, also we dont really need the large damage. Ash Zealot may be better for this deck.
Spark Trooper- on the other hand gaining some life may help. Also probably easier to cast...
Hell's Thunder, Hellspark Elemental, come back to attack again.
Cerodon Yearling, Fervent Cathar, Flame-Kin Zealot Goblin Bushwhacker, Goblin Guide, Skitter of Lizards, Chandra's Phoenix, etc... As you can see, there are a lot of options, these are a filler part of the deck IMO, I'd only run a handful.

Non-creature creatures. Here is where I would turn to in order to enable battalion:  the only downside to running them is their weakness to other forms of removal.
Lands: Blinkmoth Nexus, Dread Statuary, Forbidding Watchtower, Ghitu Encampment, Inkmoth Nexus, Mishra's Factory, Mutavault- All turn into creatures and don't count against your spell count.
Enchant lands: Genju of the Fields, Genju of the Spires- creatures that hide in your lands to avoid wraths.
Artifact mana: Boros Keyrune,  Foriysian Totem, Guardian Idol, Thunder Totem- all accelerate mana early game and turn into creatures later.
Artifact other: Chimeric Egg, Chimeric Idol, Chimeric Mass, Glint Hawk Idol- a few cheap creatures that hide as artifacts while wraths are being played.
Planeswalkers:
Usually named Gideon

Indestructible guys:
Angelic Overseer- With Tajic out is indestructible
Heliod, God of the Sun - intersting new addition to the deck, can we enable devotions (if not still makes tokens)?
Terra Eternal- kinda not the right place, but if using a lot of man lands...


Add to the deck some of your favorite Red and White spells. Spells that let you take extra attack steps, or add doublestrike to your commander can be really helpful. Some exile effects are probably needed to combat other indestructible guys. Borrowing their creatures with Act of Treason and friends is likely a good way to remove a blocker while helping to enable battalion.

2 comments:

  1. Wait wait wait, why don't I see any [[Frontline Medic]] ??
    Works so well in my EDH as I can attack without worry of any of my other creatures dying and it makes it so I can wrath in the next main phase without killing my creatures.

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  2. Honestly, because he dies to wrath. Don't get me wrong he is a fine attacker for the deck, but he can be a liability. The creatures in the deck currently don't need to be made indestructible as they are just there to enable battalion.

    Im not saying he is bad, but I feel there are better options.

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