Graveyard resurrection: the most obvious theme for this commander and reasonably so. Watch out for graveyard hate it is mean against this deck. This deck will be able to reccure everything in our graveyard.
Dredge: The best way to fill up a graveyard is to mill yourself via the dredge mechanic. We wont go overboard here as a little dredge goes a long way.
187: creatures coming into play with an effect is so powerful in commander where everything is based on card advantage. This deck takes it a step further reusing these effects over and over again.
Dredge:
1-7) The best place to start for dredge is Life from the Loam, add in Barren Moor, Secluded Steppe, Tranquil Thicket, Drifting Meadow, Polluted Mire and Slippery Karst. We use LftL on one of these cycling lands then cycle it to dredge LftL back to our hand. At this point we can reuse other lands that have sacrifice effects that we will go over in the lands section.
8) Stinkweed Imp- gives us an early game speed bump that fills up our graveyard quickly. Deathtouch is no slouch either.
9)Golgari Grave-Troll- Not my favorite card by a long shot, but he has the highest dredge available.
10)Hermit Druid- putting this here as it serves the same purpose, with a low basic count he mills a lot of our deck
Graveyard Resurrection: Karador is only 1 piece of our graveyard resurrection
11)Strands of Night - All star card in this deck. Sacrificing a swamp is meaningless once we have LftL online
12)Debtors' Knell - 1 extra creature reccuring every round.
13)Animate Dead - brings back target creature.
14)Auramancer - Brings back an enchantment
15)Eternal Witness- Best green card ever, super abused in this deck too.
16)Glissa, the Traitor- for artifact fun
17)Phyrexian Reclamation- slightly more fair strands of night.
18)Sheoldred, Whispering One- Another Debtor's knell, this one is even more hated.
19)Sun Titan- There are many options on what he brings back. Even when bringing back a land he rocks.
187: We can now dredge our yard full and recycle those cards, now what are our targets?
20) Acidic Slime- Always a solid target for this guy
21) Angel of Despair- A few more targets for her
22) Aura Shards- extra 187 effect to all your guys, gotta love it
23)Brutalizer Exarch- either effect can be useful
24)Fleshbag Marauder- good card in any deck that can keep casting it. 3 mana, all opponents sac a creature is good even if only used once...
25)Glimmerpoint Stag- good reset card
26)Kitchen Finks- Life gaining speed bump for the opponent
27)Malakir Bloodwitch- I like gaining life, no one misses their 1 life
28)Massacre Wurm- good finisher, and silly against tokens.
29)Puppeteer Clique- why stop at reccuring my own creatures?
30)Restoration Angel- Blink another 187? sure
31)Riftsweeper- This guy is very important against graveyard hate.
32)Rune-Scarred Demon- Go find whatever you don't already have
33)Shriekmaw- yep still works in this deck
34)Skinrender- sometimes smaller is better than dead...
35)Spike Cannibal- when it's good it's stupid good
36)Terastodon- versatile removal
37)Primeval Titan- Fits very well in this deck
Sacrifice outlets: Best way to get a creature into your yard is to kill it yourself.
38)Attrition- trading creatures is great as yours are coming back soon
39)Birthing Pod- Sacrificing one to get another is great.
40)Mind Slash- 1 mana to force a discard of your choice
41)Sadistic Hypnotist- or 0 mana for them to discard 2 cards.
Cycling fun: We are going to be utilizing the cycling mechanic, let's see what we can do with it.
42)Astral Slide- Blink whenever we cycle, yes please
43)Fluctuator- Make 3 of our lands free to cycle.
44)Words of Waste- turn drawing for our self into discarding for all opponents (saves us from losing to 0 card libraries)
45)Words of Worship- Gain life over draw.
Other great creatures: these guys have a huge impact on the board without 187 effects.
46)Elesh Norn, Grand Cenobite- Kills or neuters opposing armies while making yours huge
47)Geth, Lord of the Vault- Why stop at playing with our own graveyard?
48)Lim-Dûl the Necromancer- I like stealing opposing creatures.
49)Mikaeus, the Unhallowed- Undying means one more free reanimation to all my creatures.
51)Oracle of Mul Daya- Let's trigger Landfall twice a turn.
52)Ob Nixilis, the Fallen- Using landfall to hurt my opponents
53)Admonition Angel- Turns landfall into exile
54)Terrain Generator- Instantly trigger landfall.
55)Constant Mists- Way to get lands back into our graveyard to reuse.
Artifact package for Glissa: They aren't there esp for glissa, but she will allow us to mill them then return them to our hands.
56)Dispeller's Capsule- Artifact/enchantment removal
Sacrifice outlets: Best way to get a creature into your yard is to kill it yourself.
38)Attrition- trading creatures is great as yours are coming back soon
39)Birthing Pod- Sacrificing one to get another is great.
40)Mind Slash- 1 mana to force a discard of your choice
41)Sadistic Hypnotist- or 0 mana for them to discard 2 cards.
Cycling fun: We are going to be utilizing the cycling mechanic, let's see what we can do with it.
42)Astral Slide- Blink whenever we cycle, yes please
43)Fluctuator- Make 3 of our lands free to cycle.
44)Words of Waste- turn drawing for our self into discarding for all opponents (saves us from losing to 0 card libraries)
45)Words of Worship- Gain life over draw.
Other great creatures: these guys have a huge impact on the board without 187 effects.
46)Elesh Norn, Grand Cenobite- Kills or neuters opposing armies while making yours huge
47)Geth, Lord of the Vault- Why stop at playing with our own graveyard?
48)Lim-Dûl the Necromancer- I like stealing opposing creatures.
49)Mikaeus, the Unhallowed- Undying means one more free reanimation to all my creatures.
51)Oracle of Mul Daya- Let's trigger Landfall twice a turn.
52)Ob Nixilis, the Fallen- Using landfall to hurt my opponents
53)Admonition Angel- Turns landfall into exile
54)Terrain Generator- Instantly trigger landfall.
55)Constant Mists- Way to get lands back into our graveyard to reuse.
Artifact package for Glissa: They aren't there esp for glissa, but she will allow us to mill them then return them to our hands.
56)Dispeller's Capsule- Artifact/enchantment removal
50)Vorinclex, Voice of Hunger- very annoying to try and play against
Landfall: We should always be able to play a land every turn...
58)Executioner's Capsule- repeated creature removal
59)Expedition Map- Gets the land you need.
60)Mesmeric Orb- good at self milling, and milling our opponents while we're at it.
Land: Along with the 6 land earlier we will have a total of 45 land. This is to ensure the early game goes as planned since late game we should be looking at a graveyard full of cards to play.
Fetch lands. With the ability to reuse them later, fetch lands grow in power in a deck like this.
61-67)Evolving Wilds, Grasslands, Krosan Verge, Marsh Flats, Terramorphic Expanse, Verdant Catacombs, and Windswept Heath
Fetchable lands:
68-71)Murmuring Bosk, Overgrown Tomb, Temple Garden, and Godless Shrine
Basics:
72)Bojuka Bog- our worst enemy, but still useful against other similar decks.
73)Command Tower- best mana fixer in the format
74)Dust Bowl- Kill opposing land, often to reuse yours.
75)Glacial Chasm- You can chose not to pay the upkeep cost and instead just replay it.
76)Homeward Path- The utility is great to have, when you need it.
77)Mystifying Maze- Utility is key here for the lands in this deck.
78)Reflecting Pool- but we do need a little mana fixing.
79)Riftstone Portal- leave it in your graveyard
80)Svogthos, the Restless Tomb- possibly huge man-land
81)Urborg, Tomb of Yawgmoth- with this in play and riftstone portal in your yard, all lands you control tap for g, b, or w
82)Vault of the Archangel- another cool utility
83-99) 6 forest, 5 plain, 6 swamp
59)Expedition Map- Gets the land you need.
60)Mesmeric Orb- good at self milling, and milling our opponents while we're at it.
Land: Along with the 6 land earlier we will have a total of 45 land. This is to ensure the early game goes as planned since late game we should be looking at a graveyard full of cards to play.
Fetch lands. With the ability to reuse them later, fetch lands grow in power in a deck like this.
61-67)Evolving Wilds, Grasslands, Krosan Verge, Marsh Flats, Terramorphic Expanse, Verdant Catacombs, and Windswept Heath
Fetchable lands:
68-71)Murmuring Bosk, Overgrown Tomb, Temple Garden, and Godless Shrine
Basics:
72)Bojuka Bog- our worst enemy, but still useful against other similar decks.
73)Command Tower- best mana fixer in the format
74)Dust Bowl- Kill opposing land, often to reuse yours.
75)Glacial Chasm- You can chose not to pay the upkeep cost and instead just replay it.
76)Homeward Path- The utility is great to have, when you need it.
77)Mystifying Maze- Utility is key here for the lands in this deck.
78)Reflecting Pool- but we do need a little mana fixing.
79)Riftstone Portal- leave it in your graveyard
80)Svogthos, the Restless Tomb- possibly huge man-land
81)Urborg, Tomb of Yawgmoth- with this in play and riftstone portal in your yard, all lands you control tap for g, b, or w
82)Vault of the Archangel- another cool utility
83-99) 6 forest, 5 plain, 6 swamp
57)Elixir of Immortality- If we are targeted with graveyard hate it is better to shuffle it into our library than loose it permanently.
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