A new idea just caught my eye. Skullbriar, while I origionally dismissed it, is the perfect general for this deck. The idea is a deck that just doesn't stop coming. Creatures can start out relitively small and just grow as the game goes on. Grow is probably the perfect term for this deck, so let's get to growing.
First let's look at other creatures that grow without any extra energy on our part. Lord of Extinction, Spiritmonger, Vulturous Zombie, Scute Mob, Boneyard Wurm, Kavu Predator, Primordial Hydra, Slith Predator, Vinelasher Kudzu, Whirling Dervish, Champion of Lambholt, Omnath, Locus of Mana, Predator Ooze, Scion of the Wild, Splinterfright, Titania's Chosen, Algae Gharial, Fangren Firstborn, Forgotten Ancient, Fungal Behemoth, Lhurgoyf, Lumberknot, Dirtcowl Wurm, Vigor, Ancient Ooze, Avenger of Zendikar, Entrails Feaster, Mortician Beetle, Slith Bloodletter, Mortivore, Sewer Nemesis, Ob Nixilis, the Fallen, Mephidross Vampire, Herald of Leshrac, and Rite of Passage. Thats 35 creatures to start our deck off.
Next we look at creatures that pump with a little work: Golgari Guildmage, Feral Hydra, Mwonvuli Ooze, Protean Hydra, Forcemage Advocate, Scavenging Ooze, Immaculate Magistrate, Bloodflow Connoisseur, Carrion Feeder, and Dark Impostor. Thats 45 creatures that pump themselves.
Next we need a few token makers, they fit the same roll increasing power over time my making copies. Creakwood Liege, Worm Harvest, Rampaging Baloths, Grave Titan, and Garruk Relentless There are many more, but we are running out of room tokens are also not our main focus. Up to 50 cards 9 left.
At this point I want cards that play well with +1/+1 counters, Contagion Clasp, Contagion Engine, Increasing Savagery, Cytoplast Root-Kin, Sporeback Troll, and Decree of Savagery are my choices here. There were many to chose from, but we're running out of room and I didn't want to drop anything from the above.
3 cards left to go:
Kamahl, Fist of Krosa- I feel we need a way to get creatures though, this guy is my overrun stick of choice
Garruk's Horde- over 1/2 deck is creatures, this should be serious card advantage
Nezumi Graverobber - creatures are going to die, lets bring them back
Lands:
Utility- 12
Bojuka Bog, Deserted Temple, Dust Bowl, Grim Backwoods, Mosswort Bridge, Oran-Rief, the Vastwood, Svogthos, the Restless Tomb, Unholy Grotto, Urborg, Tomb of Yawgmoth, Volrath's Stronghold, Yavimaya Hollow
Mana -12
Cabal Coffers, Command Tower, Crypt of Agadeem, Gilt-Leaf Palace, Golgari Rot Farm, Llanowar Wastes, Pine Barrens, Overgrown Tomb, Twilight Mire, Tainted Wood, Verdant Catacombs, Woodland Cemetery,
Basics- 16
10 Forest, 6 Swamps
Hope you enjoyed this deck, looking forward to feedback.
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